The game is fairly sizeable for a downloadable title and will occupy you for a good few hours. Thanks to some very good checkpoint spacing you are never very far from the place where you died though. If you hit the ground at speed you will die if you rotate to an incorrect point you will fall into the void surrounding the level and die if you get too close to a particularly hungry animal you will die – it gets genuinely difficult fairly quickly with some deft pausing and rotating expected, so there is a fair bit of trial and error.ĭon’t let that put you off though – the game has an uncanny ability to suck you back in because your objective is in sight most of the time, so when you die it’s because you weren’t quick enough, rather than unfair level design – so you feel compelled to try again. Suddenly the wall that was blocking your path becomes a platform the hole in front of you too high to reach appears below you – you really do have to think outside the box.ĭon’t think this makes the game easy though, as your character is very fragile. The big trick though is that with a press of the ‘1’ button you can freeze your character and rotate the environment 360 degrees. The premise is to get the game’s protagonist from the entrance of a level to the exit. WiiWare, however, is a totally different kettle of fish – and it’s here where I found ‘And Yet It Moves.’įirst released on the PC last year, And Yet It Moves draws comparisons with Xbox Live’s ‘Limbo’ in as much as they are both side scrolling puzzle based platform games with a unique visual style, no fluffy back-story, and they are both utterly compelling. A large proportion of family orientated games seem to strangle some of the genuine classics lurking at the back. Peruse through the shelves of your nearest game retailer and one may be forgiven for writing off Nintendo’s Wii.
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